Characters

WORLD OF OSILIN

Magical Land

Osilin was a magical land of serenity and beauty beloved by all—but such was not always the case. A century’s passing had healed the savagery and strife caused by the Abyssalin Wars and its architect Gumersizek. It was, however, a victory three hundred years in the making and not without its cost.

Osilin had changed.

The borders between the four great kingdoms—Qait, Cree, Faun and Talbia has been irreparably shattered. A new realm had been forged. Friend and foe alike lived in a forced truce to maintain balance in a land they no longer recognized—a world they no longer understood.

PHARIAN FORTRESS

Sabella Jann

Conqueror
A vicious warmonger with an insatiable thirst for violence, Sabella is a dangerous warlord fixated on subjugating the world to her will. Supported by the Black Shard, a large Abyssalin Army and an unknown race of terrifying monsters never seen before in the world, Sabella intends to destroy all that oppose her beneath the heel of her bloodied boots.

Tsian Jinn

Genie Of Air

This celestial genie is born of the wind. A free spirit, Tsian Jinn believes freedom of will to be the greatest gift of all. Legendary for her loyalty and affection to her followers, Tsian is a gentle soul. Unlike her sisters-in-arms, Tsian has grown to love her new home and no longer thinks of Osilin as prison but a new beginning—she is beloved by all the races of the world because of it.

Ania Marid

Genie Of Water

Relaxed in temperament, Ania Marid is the powerful genie of water. Strong willed and independent, the courageous Queen is self-absorbed and loves all things beautiful. Overly haughty, Ania is inflexible and uncompromising in her opinions. She is the elder and carries little love in her heart for Danica Ifrit.

Danica Ifrit

Genie of Fire

This furious temptress is a genie born of the flame—Danica Ifrit. Volatile and unpredictable, Danica is a master tactician. She is consumed by her passion and demands undying loyalty of her followers. She dislikes the Marid Djinn vehemently.

Ciri Dao

Genie Of Earth

A Djinn of remarkable grace and beauty, Ciri Dao is the genie of the Earth. Neutral by nature, Ciri believes strongly in “natural selection.” Ciri is equally forgiving as she is merciless in her attention and disdain to all races that live within Osilin. Ever the diplomat, she maintains an open but distant relationship with her sisters-in-arms.

Jazel

Healer

Jazel is the only child of Nigel, a former Captain of the Pharian Guard and Nadia, a powerful Wizard of the Tattered Hat—the governing body of magic on Osilin. Jazel was born with the gift of healing. When Nadia’s caravan is ambushed, all save for Phoebe, her mother’s rival, are lost. Devastated by her mother’s loss, Jazel openly dislikes and blames Phoebe for Nadia’s apparent demise.

Nigel and Sati

Wayward Captain & Ogre Captain of the Guard

Nigel was a Captain within the infamous Thirteenth Division of the Pharian Guard. Wanting a better life for his wife Nadia and their newborn daughter, Jazel, Nigel passed on a promotion as General of the Pharian Guard to follow a civilian’s life of peace in the outskirts of the Pharian Forest. Beloved by his regiment, Nigel’s troop, referenced as the Pharian Tribe, renounced their commissions following their former Captain into the wild. They built a small village deep within the Pharian Forest. When Nadia’s caravan is attacked and she is lost to them, Nigel tries to build a new life, years later despite Jazel’s disapproval, with Nadia’s rival Phoebe.

Sati is an athletic and powerfully built Ogre Woman. Fierce and loyal to a fault, she has a heart of gold. The Ogre beauty is the eldest daughter to small Ogre Tribal Chieftain. Indebting himself to his peers, Sati’s father was able to have Sati’s commission located within the heart of the palace and not in the outskirts which is typical of a Chieftain of his stature.

Sati’s passion and skill did not go unnoticed by the fiery Djinn. With great persistence and hard work, Sati earned a position in the Queen’s Guard before finally earning her current post as Captain of the Queen’s Guard. It was a moment of great achievement for the proud Ogre. Sati takes her protection of their Queen with the utmost seriousness. Sati is not one to mince words and is outspoken in her opinions.

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Cufu

Ofee

Legend has it that, Solarus, the great Djinn Lord of Air, woke one night from his sleep with a terrible vision of his beloved infant daughter Tsian. Fearing for her safety, Solarus crossed the Astral Plane entering the home of the mythical Ofee—hybrid creatures of immense intelligence and power. Placing his pride aside, Solarus bent to a knee pleading with the Ofee for a boon—grant his daughter a familiar sired by their prolific leader Zolan as her protector. To be granted an Ofee is rare, but to dare ask Zolan, King of the Ofee, for one of his own offspring was an insult punishable by death. Zolan, however, was moved by Solarus’ humble plea for help and silenced the demands from his clan to execute the Djinn Lord. Zolan would grant his request only if Tsian proved worthy of such an honor. As agreed, Tsian was brought before Zolan on her fifth summer. Breaking protocol, Tsian left her Father’s side. Walking forward, Tsian pulled Zolan’s face down placing a kiss on his nose asking her father “Is this my new kitty?” Red faced, Solarus begged the Ofee King’s forgiveness in shame. It was, however, not needed for Zolan’s hearty laugh shook the very heavens. Touched by Tsian’s courageous heart, Zolan brought his children before Tsian. She waited patiently as instructed until one of Zolan’s children stumbled forward. Nestling comfortably in her lap, Cufu quietly decided to take a catnap. Speaking in an ancient tongue foreign even to the Djinn Lord, Zolan bound Cufu to Tsian as her familiar and protector. For seven hundred years, Cufu has acted as both companion and guardian to Tsian Jinn. Nearly two thousand pounds in weight, Cufu’s power and intelligence are surpassed only by the size of his heart and the unquestionable devotion to his beloved mistress.

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The Woman

Mysterious Warrior
Little is known about this elusive but powerful woman. Arriving only in times of duress, the Woman displays an uncanny ability to manipulate all four elements alongside an unusual magic she does not understand at will.

Loralei Summerset & Eris

Grand Marshall & Swordsman

Loralei Summerset is the Grand Marshall of the Sinidian. A pragmatic warrior and fifth generation Sinidian, she leads in a time of peace—the worst possible scenario in the Sinidian culture. Internal politics have crippled her clan and Loralei struggles to satisfy her followers need for battle and warfare. Loralei wants to appease their desore for violence and combat, but the need for a better way has given her doubts about their way of life. This potential break from the mantra of her forefathers consumes her daily and will be her undoing if Loralei cannot manage her own expectations as to what they Sinidian should be moving forward.

Raised along the southern border of the Pharian Forest, Eris was of humble origins and in training to replace his ailing father as the villiage blacksmith when the call to war forced them into the fight against Sabella’ invasion. During the chaotic battle, Sabella’s reserve forces countered from the rear attacking the base camp and wagon train. Eris’ villiage weas pledged to its defense but they were not professional soldiers and were butchered by Sabella’s army. Eris watched in horror as his family and people died. The Abyssalins disarmed Eris with the intent to feed on him after the battle, but their plans unravaled with the late arrival of Ania and her armies. At the vangaurd, Ania brutally dispatched Eris’ captors saving him from his terrible fate. Enraged by the loss of his people, Eris joined the fight alongside Ania proving his worth. On Ania’s recommendation, Eris was gifted entrance into the Sinidian where he hopes to change the world one day at a time.

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The Black Shard

Dark Wizards Guild

The Black Shard is guild of rogues refusing to comply and/or acknowledge the rules and regulations set by the ruling body of magic known as the Tattered Hat. Dedicated to the practice of the dark arts, these Warlocks and Witches are considered untrustworthy, evil and an enemy of the Tattered Hat. Entrance into the Black Shard is near impossible without recommendation as their society and world is a well-kept secret. This devious guild will case and follow potential applicants for years before approaching them to join their world. If successful, their membership is considered life-long without hope of terminating your affiliation—that is, of course, if you value your life. The Black Shard holds the Tattered Hat and all its members with disdain and go out of their way to undermine its authority and reputation.

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The Weathered Rose

Assassins Guild

Since its conception, the Weathered Rose has advocated mayhem, assassination, and subterfuge throughout the realms. This ancient guild of Assassins is led by the devious Blake Sable—a cunning killer with a flair for the dramatic. They are feared throughout the four kingdoms and the hated enemy of the Sinidian.

(Left to Right: Nakoa, Loralei, Iyan, Eris, Isabella, Arlo, Callan, Ejaz)

The Sinidian

Warriors Guild

The Sinidian are an ancient guild devoted to the art of warfare. Artisans at their craft, they police the world as mercenaries only joining the fight when honor dictates it so. Entrance into their house is long and strenuous. However, once accepted, their bond and brotherhood are lifelong. All titles, inheritance and lands are stripped from you upon entrance into their horde.

(Left to Right: Neema, Izumi, Ori, Phobe, Nigel, Jie, Imari, Bly and Kesia)

The Pharian Tribe

Legendary Warriors

Neema, Izumi, Ori, Phoebe, Jie, Imari, Bly and Kesia were all recruited into the Pharian Army. Over time, each proved themselves worthy and were invited to join the Legendary Thirteenth Division—a hardened shock troop respected throughout the lands. They were assigned to serve under a young captain named Nigel. The valiant captain earned their respect and love—more so for the young wizard Phoebe who wanted more of Nigel. However, it was not to be for Nigel’s heart already belonged to another Wizard within the Thirteenth named Nadia who would later become his wife. Proficient soldiers, the Pharian Tribe’s courage and fighting prowess is legendary. Upon hearing of their Captain’s retirement, they, too, ended their military careers to follow him into the wild. The Pharian Tribe is an experienced fighting force that has never known defeat.

(Left to Right: Neci, Kojo , Meela, Tem, Jal, Seno and Kalene)

The Naqael

An Elite Fighting Force

From the dawn of time, The Naqael, an elite fighting force, have served the Archlord of the Abyss. Only the deadliest and most brutal from the seven levels of the Abyss are given the honor to serve in this legendary brigade of killers and monsters. As the personal guard to the Archlord, whomever it may be, they follow the leader’s commands without question and are feared throughout the Abyss for their overzealous disposition towards violence and war. The Naqael serve the Archlord for life and are the sworn enemy of the Sinidian.

(Left to Right: Blink, Mamluk, Sasha, Troy, Jaxs, Tink and Jinx)

The Clumps

Earth Elementals

These four-foot misfits were created by the Woman during the first battle on the Pharian Plain. Raised from the earth, the pint-sized earth elementals are a force to be reckoned with when provoked into action. Fearless to a fault, the Clumps will always stand heroically beside the Woman in the darkest of hours.

Troy is a master swordsman and leader of this rag-tag army. Sasha supports her counterparts with earth magic gifted to her by the Woman. Mamluk is the courageous cavalier charging into battle atop his faithful steed Blink—so fast you have but to blink and he has already passed you by. Jaxs is a disciplined fighter in the martial arts.

As the engineer, Jinx’s sharp mind never slows her from acting in times of duress—it may not always be the right thing to do, but it is sure to pack a wallop. Tink holds the honor of shield bearer. As they youngest of this oddball regiment, Tink carries the team’s colors—a mighty hand clutching a handful of daisies. If you hear Tink’s trumpet know that this heroic band of warriors is joining the fight and woe to all the get in their path.